As a workaround, you can observe the scene and if a model node is created you can create a default storage node for that node and set the file extension to .stl
in that storage node.
From: slicer-users [mailto:[hidden email]]
On Behalf Of Steve Pieper Sent: August 19, 2016 13:43 To: Gonzalo Rojas Costa <[hidden email]> Cc: SPL Slicer Users <[hidden email]> Subject: Re: [slicer-users] default file format for mesh models
Hi Gonzalo -
There's no way way to change the default save format through the GUI - it would be a nice feature to add but it would require work on the C++ Qt code.
On Thu, Aug 18, 2016 at 2:12 PM, Gonzalo Rojas Costa <[hidden email]> wrote:
How can I change the default file format to save mesh models ?...
"stl" for example ?...